jPCT-AE - a 3d engine for Android > Support
Different shader behaviour on different GPUs
christian:
--- Quote from: christian on March 05, 2013, 10:48:52 am ---Well, I tried to scale down the world by 10, and now the behaviour on Tegra3 and on Adreno320 is similar, so I guess that the problem was related to number precision...
ASAP I'll try again on the Mali, I'll let you know :)
--- End quote ---
Now it also works on Mali (Galaxy Note II), so the problem was definitely the scene size.
As a rule of thumb, you should always keep the scene bounding box size under a hundred units side...
PS: Egon, thank you for putting DnDice inside Projects page! :)
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