I'm writing a SceneLoader which has a feature: auto setting Object3D's transparency by it's texture. Codes may like that:
Texture texture = TextureManager.getInstance().getTexture(name);
object3d.setTexture(name);
if(texture.containsAlpha()){
object3d.setTransparency(0xff);
}
But there isn't a method like texture.containsAlpha().