Bunny Test

Started by chase, April 01, 2013, 01:53:35 PM

Previous topic - Next topic

chase

Not anything special, its a small test to see how well I can do some things in JPCT, it seems pretty good. This is my test demo, it is really ugly.

I need to find a simpler way of doing animations. The current way requires all the animations to be part of the exported model/skeleton which is very limiting.

But I did do all the modeling/texturing/coding myself (obviously, pointless otherwise). No collisions yet. Jump collision is only a zero test.

The bunny model I made for it: http://fav.me/d5zsorf

http://www.mediafire.com/download.php?2jhw1inq15kl1av

But now that I am to this point, I am not sure what I should do game wise.