jPCT-AE - a 3d engine for Android > Support
jPCT and Android LiveWallpaper
EgonOlsen:
To be honest, i'm not sure what you are talking about. What exactly is a 'renderer' in this case? Have you tried to synchronize you renderers....whatever they are...!?
Andrey8000:
renderer is:
...
public class WallpaperService extends GLWallpaperService {
...
...
public void onCreate(){
Log.d(LOGTAG, "Load textures here");
myTex mTex = new myTex(getResources());
}
...
...
public Engine onCreateEngine() {
MyEngine engine = new MyEngine();
return engine;
}
class MyEngine extends GLEngine {
MyRenderer renderer;
public MyEngine() {
super();
renderer = new MyRenderer();
setRenderer(renderer);
}
...
...
and:
class MyRenderer implements GLSurfaceView.Renderer {
private FrameBuffer fb = null;
private RGBColor back = new RGBColor(0, 0, 0);
public MyRenderer() {
Log.d(LOGTAG,"Create scene here");
createWorld();
}
public void onSurfaceChanged(GL10 gl, int w, int h) {
Log.d(LOGTAG,"SurfaseChanged()");
if (fb != null) {
fb.dispose();
}
fb = new FrameBuffer( gl, w, h);
// no need to rebuild world, it cost a lot of time
}
...
...
How i understand Wallpaper Service is designed so that if the wallpaper is already installed - then we get new renderer in preview (for example, when we want to change the settings)... and some bugs
EgonOlsen:
I think we had this issue before. Somehow, both wallpapers are running in parallel. The solution should be somewhere in the forum, but i can't really search for it, because i'm on a very slow mobile connection for this week.
Andrey8000:
A little more about the problem: the bug looks like a short-term (may be 1-2 frames) collapsing objects, short-term movement of objects in other places and back, short-term change in the scale of objects.
EgonOlsen:
As said: There should be a thread dealing with this problem. IIRC, the solution was to not let the preview renderer render anything as long as the normal one hasn't really stopped.
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