jPCT-AE - a 3d engine for Android > Support

Vertex colouring from last jPCT-AE version

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EgonOlsen:
You have to enable transparency on the Object3D and assign an alpha value that fits to the fourth component of your vertex color.

mxar:
thanks

mxar:
Hi again,

how can i apply vertex normals to  object3D when i call  this constructor ?

 Object3D object3D = Object3D(float[] coordinates, float[] uvs, int[] indices, int textureId)

Also ,do you know if .3ds model can have embedded  textute images?

I mean if it is possible  the texture images  not be  separated from the .3ds file.

Thanks in advance.




EgonOlsen:
You can't. That constructor doesn't support vertex normals. By default, jPCT calculates the vertex normals on its own. About the texture inside a 3ds file: No, not as far as i know.

mxar:
OK, thanks.

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