Hello
I am trying to load an object from file (loader returns array of Object3D) then use a dummy object as a base node (parent) for all objects (setting them each a parent), and then aligning the rotation of the mesh of each one of objects.
Does "rotateMesh" use the inherited transformations from the parent in order to rotate the mesh?
I am rotating the base node in order to set the right rotation, then call "rotateMesh" on all children, and then clearing the rotation from the parent.
I think this doesn't work as expected, am I missing something?
Thanks
A.P.