I tried both: both lead to the same stacktrace/crash.
The only place it does work is when it is initializing the renderer. (before adding it to the world)
EDIT: If I remove Object3D.strip() then it won't crash, however the new meshdata is not completely applied.
It is applied (since I can see another Object3D, which is tied to a the Object3D's mesh's SimpleVector, does move)
But the new shape/texturedeforming is not visible. Only the initialized meshdata form is applied, not the changes that I want to apply in the renderer/listener.