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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bones
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raft
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How to use Bones to load fbx model?
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Topic: How to use Bones to load fbx model? (Read 3564 times)
gamenewer
long
Posts: 171
How to use Bones to load fbx model?
«
on:
September 11, 2015, 08:41:17 am »
Can Bones support this ? If not , How can I do to make it can use fbx file ? Thanks !
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raft
Moderator
quad
Posts: 1993
Re: How to use Bones to load fbx model?
«
Reply #1 on:
September 11, 2015, 09:30:43 am »
nope. Bones only support Collada and Ogre3D formats. with some tool you should convert from fbx to one of those formats. Ogre3D's format is the preferred one.
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gamenewer
long
Posts: 171
Re: How to use Bones to load fbx model?
«
Reply #2 on:
September 11, 2015, 09:38:52 am »
Thanks, I have read this topic
http://www.jpct.net/forum2/index.php/topic,3953.0.html
, I want to know current Bones performance can suit for android handset ?
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raft
Moderator
quad
Posts: 1993
Re: How to use Bones to load fbx model?
«
Reply #3 on:
September 11, 2015, 09:48:20 am »
there is no single answer to this question. it depends on vertex count of your model, number of models in your application and the handset.
download the
demo app for Android
and see it your self
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gamenewer
long
Posts: 171
Re: How to use Bones to load fbx model?
«
Reply #4 on:
September 11, 2015, 09:53:12 am »
Thanks a lot !
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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bones
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raft
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How to use Bones to load fbx model?