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Nearest Neighbor filtering (OpenGL)
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Topic: Nearest Neighbor filtering (OpenGL) (Read 2109 times)
C3R14L.K1L4
int
Posts: 54
Nearest Neighbor filtering (OpenGL)
«
on:
January 11, 2016, 02:14:13 am »
Greetings,
I'm doing an oldskool platformer and I wish to use Nearest Neighbor filtering with the textures. How can I set this up?
Best regards,
CK
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EgonOlsen
Administrator
quad
Posts: 12298
Re: Nearest Neighbor filtering (OpenGL)
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Reply #1 on:
January 11, 2016, 09:30:30 am »
It can be done per texture:
http://www.jpct.net/doc/com/threed/jpct/Texture.html#setGLFiltering(boolean)
(setFiltering() for jPCT-AE).
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