Hi egon
i dont know what im missing here, i have a blueprint object , then i make a copy of this object with new Object3D(blueprint,true)
then i assign a texture(from a texture atlas) and move uv coordinates with setTextureMatrix, after that i make another copy from blueprint , assign the same texture atlas and move texture coordinates , but when i added the second object to the world , the texture of first object changes to the texture of second object...
im using a textures atlas for both objects, thats the reason why i use setTextureMatrix i belive that clonned objects are sharing texture coordiates, but again im not sure what im doing, both objects are compiled(), and also i have use new Object3D(blueprint,false) with no difference
thanks in advance