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Version 1.31 has been released!
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Topic: Version 1.31 has been released! (Read 3856 times)
EgonOlsen
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quad
Posts: 12275
Version 1.31 has been released!
«
on:
September 27, 2016, 08:57:09 pm »
Get it from the download page:
http://www.jpct.net/download.html
Changes of the desktop version:
Fixed Loader.readTextureNames3DS() to handle ill-formatted files better.
Fixed getTransformedNormal() in the PolygonManager to not destroy a cached transformation matrix.
Added a containsObject()-method to World. Synchronized the add- and remove-methods for Object3Ds.
Moved settings for clipping planes from World to Camera, deprecated the setClippingPlanes()-method in World.
Fixed Polylines in combination with viewport offsets.
Fixed some near plane related problems in Interact2D.
Added the option to shift the frustum in x-direction.
Fixed a bug with setting the blitting shader.
Added getters for name and type to VertexAttributes.
Changes of the Android version:
Minor performance tweaks for shaders.
Fixed Loader.readTextureNames3DS() to handle ill-formatted files better.
Fixed getTransformedNormal() in the PolygonManager to not destroy a cached transformation matrix.
Improved performance of internal matrix multiplications in OpenGL ES 2.0 mode.
Increased light source culling performance.
Added a containsObject()-method to World.
Synchronized the add- and remove-methods for Object3Ds.
Added the option to Config to calculate ray-polygon-collision with floats again instead of doubles.
Moved settings for clipping planes from World to Camera, deprecated the setClippingPlanes()-method in World.
Fixed Polylines in combination with viewport offsets.
Added the ShadowHelper class to the util-package. While this class is similar to the one in desktop jPCT, it differs in some aspects.
Fixed some near plane related problems in Interact2D.
Worked around a blitting bug in the PowerVR 6xxx drivers.
Worked around a bug with VBOs in the PowerVR 6xxx drivers.
Added the option to shift the frustum in x-direction.
Fixed a bug with setting the blitting shader.
Added getters for name and type to VertexAttributes.
Fixed a bug with specular lighting in OpenGL ES 2.0 mode.
Improved compatibility with Vivante based devices.
As always: Have fun!
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AGP
quad
Posts: 1723
Re: Version 1.31 has been released!
«
Reply #1 on:
September 27, 2016, 09:42:29 pm »
Thanks very much, pal. I appreciate it.
I'd just like to reiterate that the software renderer should handle Polylines.
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Version 1.31 has been released!