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is there Z-offset options?
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Topic: is there Z-offset options? (Read 2272 times)
MichaelJPCT
float
Posts: 264
is there Z-offset options?
«
on:
August 14, 2016, 01:07:17 pm »
i couldn't find any.
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EgonOlsen
Administrator
quad
Posts: 12295
Re: is there Z-offset options?
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Reply #1 on:
August 14, 2016, 01:25:32 pm »
Depends on what you mean with that...?
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MichaelJPCT
float
Posts: 264
Re: is there Z-offset options?
«
Reply #2 on:
August 14, 2016, 01:56:31 pm »
i want Z-offset (or depth-offset) to help resolve 2 (nearly) co-planar polygons, one should be seen , the other should be hidden. although moving one of them a little closer can have effect, but with Z-offset the result can be better in some cases.
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EgonOlsen
Administrator
quad
Posts: 12295
Re: is there Z-offset options?
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Reply #3 on:
August 14, 2016, 02:46:21 pm »
Then no. You have to do that in a shader. However, I think that fiddling around with depth to get something to work indicates that you are on the wrong track...
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is there Z-offset options?