Here's a simple example. Maybe that helps:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import javax.swing.JFrame;
import com.threed.jpct.Camera;
import com.threed.jpct.FrameBuffer;
import com.threed.jpct.IRenderer;
import com.threed.jpct.Interact2D;
import com.threed.jpct.Lights;
import com.threed.jpct.Matrix;
import com.threed.jpct.Object3D;
import com.threed.jpct.Primitives;
import com.threed.jpct.SimpleVector;
import com.threed.jpct.World;
import com.threed.jpct.util.Light;
public class MouseFollow
extends JFrame
implements MouseMotionListener
{
private static final long serialVersionUID = 1L;
private Graphics g = null;
private FrameBuffer fb = null;
private World world = null;
private Object3D plane = null;
private Object3D pointer = null;
private boolean doloop = true;
private SimpleVector target = new SimpleVector();
private int x = 320;
private int y = 240;
public MouseFollow()
{
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
setSize(640, 480);
setResizable(false);
setLocationRelativeTo(null);
setVisible(true);
this.addMouseMotionListener(this);
g = getGraphics();
}
public void mouseMoved(MouseEvent m)
{
x = m.getX();
y = m.getY();
}
public void mouseDragged(MouseEvent m)
{}
private void initStuff()
{
fb = new FrameBuffer(640, 480, FrameBuffer.SAMPLINGMODE_NORMAL);
world = new World();
fb.enableRenderer(IRenderer.RENDERER_SOFTWARE);
plane = Primitives.getPlane(20, 10);
plane.setAdditionalColor(Color.GREEN);
plane.rotateX((float) Math.PI / 2f);
pointer = Primitives.getCone(20);
pointer.rotateX((float) Math.PI / 2f);
pointer.rotateMesh();
pointer.clearRotation();
plane.setCollisionMode(Object3D.COLLISION_CHECK_OTHERS);
Object3D cube = Primitives.getCube(5);
cube.translate(0, -15, -15);
cube.translateMesh();
pointer = Object3D.mergeObjects(pointer, cube);
world.addObject(plane);
world.addObject(pointer);
pointer.translate(-50, -10, -50);
Light light = new Light(world);
light.setPosition(new SimpleVector(0, -80, 0));
light.setIntensity(40, 25, 22);
world.buildAllObjects();
}
private void follow()
{
SimpleVector ray = Interact2D.reproject2D3DWS(world.getCamera(), fb, x, y);
if (ray != null)
{
ray = ray.normalize();
float f = world.calcMinDistance(world.getCamera().getPosition(), ray, 1000);
if (f != Object3D.COLLISION_NONE)
{
SimpleVector offset = new SimpleVector(ray);
ray.scalarMul(f);
ray = ray.calcSub(offset);
ray.add(world.getCamera().getPosition());
target.set(ray);
SimpleVector dir = target.calcSub(pointer.getTranslation());
Matrix m = dir.getRotationMatrix(new SimpleVector(0, f - 1f, 0f));
pointer.setRotationMatrix(m);
}
}
if (pointer.getTranslation().calcSub(target).length() > 0.5f && target.length() > 0.01f)
{
pointer.translate(pointer.getZAxis());
}
}
private void doIt()
throws Exception
{
Camera cam = world.getCamera();
cam.moveCamera(Camera.CAMERA_MOVEOUT, 100);
cam.moveCamera(Camera.CAMERA_MOVEUP, 160);
cam.lookAt(plane.getTransformedCenter());
world.getLights().setOverbrightLighting(Lights.OVERBRIGHT_LIGHTING_DISABLED);
while (doloop)
{
follow();
fb.clear();
world.renderScene(fb);
world.draw(fb);
fb.update();
fb.display(g);
Thread.sleep(10);
}
fb.disableRenderer(IRenderer.RENDERER_OPENGL);
System.exit(0);
}
public static void main(String[] args)
throws Exception
{
MouseFollow cd = new MouseFollow();
cd.initStuff();
cd.doIt();
}
}