My model has around 8000 polygons, I use the following code to rotate a joint, but I found the call animatedModel.applySkeletonPose() cause around 800 ms, which is too slow, have any idea to improve the performance? The method is called in game loop. Thanks.
void updateModel() {
leftEyeRotateMatrix.setIdentity();
leftEyeRotateMatrix.rotateX(eulerX);
skeletonHelper.transformJoint("left_eye_sk", leftEyeRotateMatrix);
skeletonHelper.pose.setToBindPose();
skeletonHelper.pose.updateTransforms();
animatedGroup.applySkeletonPose();
animatedGroup.applyAnimation();
}