Author Topic: my project - Vehicle Simulation  (Read 30654 times)

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #15 on: August 31, 2020, 10:36:47 pm »
one of the best screenshots i have so far. most recent 3D model,(i made dozens of models before this one , as practising)
« Last Edit: September 01, 2020, 10:33:06 am by MichaelJPCT »

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #16 on: November 21, 2020, 04:49:38 pm »
cockpit MFD rendered with RTT techniques

Offline AeroShark333

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Re: my project - Vehicle Simulation
« Reply #17 on: November 23, 2020, 07:41:36 pm »
This looks good! Keep up the good work :)
Will you release it as a game at some point?
I'd be interested in trying if so.

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #18 on: November 24, 2020, 12:03:02 pm »
i think i will make it releasable in the next year. but not through google or other app stores.

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #19 on: January 18, 2021, 07:12:43 pm »
hope you like these

 

Offline EgonOlsen

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Re: my project - Vehicle Simulation
« Reply #20 on: January 19, 2021, 11:21:32 am »
Looks cool. I like, how the landing gear behaves.

Offline AeroShark333

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Re: my project - Vehicle Simulation
« Reply #21 on: January 21, 2021, 01:28:34 am »
Nice physics!

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #22 on: January 31, 2021, 10:02:47 am »
with gif files, i can show you more interesting things.
this one shows the vehicle drifting, when rear tyres have much lower friction coefficient, any vehicle can do this.


the colored polylines is a tool for testing purpose.

with jpct-ae engine i can easily control the render order of multiple Worlds, very flexible - my app uses dozens of RenderScene calls to render the whole scene. i have to thank Egon for providing this engine and his much support.

Offline AeroShark333

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Re: my project - Vehicle Simulation
« Reply #23 on: January 31, 2021, 07:35:25 pm »
with gif files, i can show you more interesting things.
this one shows the vehicle drifting, when rear tyres have much lower friction coefficient, any vehicle can do this.


the colored polylines is a tool for testing purpose.

with jpct-ae engine i can easily control the render order of multiple Worlds, very flexible - my app uses dozens of RenderScene calls to render the whole scene. i have to thank Egon for providing this engine and his much support.
Needs https://www.youtube.com/watch?v=dv13gl0a-FA as background music just for the meme, hehe

Nice work though!
Does it also take into account that the friction coefficient could be different for surfaces? (road vs. grass for instance)
Or is that to be planned?

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #24 on: February 01, 2021, 11:10:48 am »
ground material affects friction, yes. the 1st gif here demonstrates the effect - all tyres are set to have 0.48 mu on tarmac, and 30% less on grass/mud/gravel.
in 2nd gif all tyres have 0.8 mu on tarmac (default value).
in 3rd gif , a constant 48 m/s cross wind acts on an airplane.
there is a friction graph in every gif indicating the ground force on the vehicle (in vehicle axis, top down view)


Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #25 on: February 01, 2021, 11:26:50 am »
this is a funny thing. i like the effect of the PC game Sniper Elite, so i did this, but without advanced visual effects.


Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #26 on: August 05, 2021, 10:09:55 pm »
i spent quite some time making a telemetry system, besides drawing curves from rolling data, there are UI, channel management etc.  jpct-ae engine helps me make my wishes come true.

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #27 on: March 22, 2022, 07:48:52 pm »
Hi everyone,
i released a demo of this on moddb, here is the link.
https://www.moddb.com/games/vehicle-simulation
it is not a fun and fast game, there are a lot of texts to read if you want to fly in it. but you can quickly make something move and see the effects - you need keyboard for that.
the moddb page is new, i haven't spent much time on it. just uploaded the file and share with you guys.

Offline AeroShark333

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Re: my project - Vehicle Simulation
« Reply #28 on: March 30, 2022, 07:33:53 pm »
Hi everyone,
i released a demo of this on moddb, here is the link.
https://www.moddb.com/games/vehicle-simulation
it is not a fun and fast game, there are a lot of texts to read if you want to fly in it. but you can quickly make something move and see the effects - you need keyboard for that.
the moddb page is new, i haven't spent much time on it. just uploaded the file and share with you guys.
I have tried it (Google didn't seem to trust the app but I ignored the warnings and installed it anyway).
I haven't been able to try it a lot because of limited time.
I used a bluetooth keyboard on my phone for the controls.
I'm not really used to these controls yet, so I'll test more later; it would be nice to have an option for different or custom control sets.
(Maybe copy controls from popular games (GTA V) or flight simulators (MS-FS 2020, XPlane, YSFlight, etc.)
It would be nice to have on screen controls too (as it's an Android app)
I liked the visuals, HUDs, GUIs and the menu system.

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #29 on: March 31, 2022, 07:38:09 am »
the apk was self-signed so it's untrusted by Android system. i haven't tried to make a certified apk.
the controls are quite simple. besides 4 control axis (wsik adjl qeuo fvhn) there are only a few keys to remember, and the axis keys are memorized once you see the mapping between keys and axis.
on screen control is not enough for a serious simulation, but only for arcade playing. you need most of your fingers acting together to control 4 (or 5) axis to fly well. physical joystick is best controller but not yet dealt with in this project.
by now a larger screen and 2.4g keyboard are better suited for playing.