Good day i would like to ask if it is possible to resize the object by y axis or x axis runtime.

Like for example i drag the left side of the cube then the x-axis will expand. something like that.

Any idea or source code.

btw i already use this code.

public void setSize(float scalex, float scaley)

{

demoControl = new ResizerMod(scalex, scaley,1);

planeMesh.setVertexController(demoControl, IVertexController.PRESERVE_SOURCE_MESH);

planeMesh.applyVertexController();

planeMesh.removeVertexController();

}

private static class ResizerMod extends GenericVertexController {

private static final long serialVersionUID = 1L;

float XFactor =1;

float YFactor =1;

float ZFactor =1;

public ResizerMod(float xFactor, float yFactor, float zFactor)

{

this.XFactor = xFactor;

this.YFactor = yFactor;

this.ZFactor = zFactor;

}

public void apply() {

SimpleVector[] s = getSourceMesh();

SimpleVector[] d = getDestinationMesh();

Log.i("vertex", "XFactor="+s[1] + s[2] +" YFactor="+d);

for (int i = 0; i < s.length; i++) {

//d*.z = s**.z - (10f * ((float) Math.sin(s**.x / 50f) + (float) Math.cos(s**.y / 50f)));*

Log.i("vertex", "old vertex="+i+" x="+ d*.x);*

Log.i("vertex", "old vertex="+i+" y="+ d*.y);*

Log.i("vertex", "old vertex="+i+" z="+ d*.z);*

d*.x = s**.x*XFactor;*

d*.y = s**.y*YFactor;*

d*.z = s**.z*ZFactor;*

Log.i("vertex", "vertex="+i+" x="+ d*.x);*

Log.i("vertex", "vertex="+i+" y="+ d*.y);*

Log.i("vertex", "vertex="+i+" z="+ d*.z);*

}

}

}

but the problem is i can only resize the object at once. please help.