Author Topic: Version 1.32 has been released!  (Read 416 times)

Offline EgonOlsen

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Version 1.32 has been released!
« on: March 24, 2021, 05:21:48 pm »
Get it from here (links should be fixed!): https://www.jpct.net/download.html

Changes of the desktop version:

  • Fixed a bug with cloning certain objects.
  • Added the option to leave the inputstream open when loading a texture.
  • Added support for transparency to (de-)serialized objects.
  • Added the option to set the TextureManager into "forgiving" mode.
  • Converted int parameters in blit()-methods to float.
  • Added a compileAllObjects() method to World.
  • Improved batch size for compiled objects.
  • Added option to set specific lights for an Object3D.

Changes of the Android version:

  • Fixed a bug with cloning certain objects.
  • Fixed a bug which caused wrong clipping when setting a bounding box for a one-polygon object.
  • Added the option to leave the inputstream open when loading a texture.
  • Added support for transparency to (de-)serialized objects.
  • Fixed a rare problem with blitting buffers.
  • Added the option to set the TextureManager into "forgiving" mode.
  • Fixed point sizes in ES 2.0 modes.
  • Converted int parameters int blit()-methods to float.
  • Improved batch size for compiled objects.
  • Added option to set specific lights for an Object3D.
  • Fixed the clearAll-option for render targets.
« Last Edit: March 30, 2021, 07:57:13 am by EgonOlsen »

Offline AGP

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Re: Version 1.32 has been released!
« Reply #1 on: March 25, 2021, 08:21:23 am »
Awesome. Thanks very much.

But it's still missing Polylines in SoftGLRenderer...

Offline AeroShark333

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Re: Version 1.32 has been released!
« Reply #2 on: March 29, 2021, 11:30:25 pm »
Amazing! :D

Thank you for the continuous support on the library!
Very stable and full of functionalities