Author Topic: Loading bsp or map files  (Read 3557 times)

Skandar Ackbar

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Loading bsp or map files
« on: May 19, 2003, 07:38:51 am »
First of all your engine is awesome, good work.  

Now for the question:

If I found a tool to covert bsp or Map files (I'm thinking quake 2) to 3ds files, then the engine should be able to load and display them?   From that point traversing the level would be some camera movement and collision detection, am I thinking correctly here?   Any advice would be greatly appreciated.

Regards. :?:

Offline EgonOlsen

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Loading bsp or map files
« Reply #1 on: May 19, 2003, 07:02:55 pm »
You are basically correct. The only problem is, that using portals won't be possible that way, because the geometry won't be prepared accordingly. If you intend to use portals, you would have to load the level "by hand". None of the loaders of jPCT support them ATM. Anyway, Octrees are supported on such a level and depending on the level, they could very well be sufficient (or even preferable).
Just give it a try. Oh, and let me know if you find a good converter for this task... :D