Author Topic: How to add more texture maps to obj  (Read 859 times)

Offline EgonOlsen

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Re: How to add more texture maps to obj
« Reply #15 on: June 08, 2022, 09:21:16 am »
Ok, but how does the rest look like? Blank? Textured with that one texture? Not present at all? A screen shot might be really helpful.

Offline a8451727

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Re: How to add more texture maps to obj
« Reply #16 on: June 08, 2022, 01:36:30 pm »
Ok, but how does the rest look like? Blank? Textured with that one texture? Not present at all? A screen shot might be really helpful.

02.jpg Loading with windows10(Paint 3d)
03.jpg Loading with jpct



Offline a8451727

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Re: How to add more texture maps to obj
« Reply #17 on: June 08, 2022, 01:38:07 pm »
Ok, but how does the rest look like? Blank? Textured with that one texture? Not present at all? A screen shot might be really helpful.


Offline EgonOlsen

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Re: How to add more texture maps to obj
« Reply #18 on: June 09, 2022, 08:02:35 am »
That looks a bit dark and actually as if it exploded somewhat. While loading, the Loader reports polygons with more than 4 points. The Loader doesn't support these and while this isn't the reason for texturing issues, it might be the reason for the destroyed look. Can you export the mesh with 3-4 points per polygon instead?

Offline AeroShark333

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Re: How to add more texture maps to obj
« Reply #19 on: June 10, 2022, 04:31:03 pm »
In Blender, try to import the model.
Then in top-left of your screen, change from Object Mode to Edit Mode.
Press CTRL+T (Triangulate mesh).
And then export this new Mesh as .Obj

(source: https://blender.stackexchange.com/questions/19253/how-to-make-all-polygons-into-triangles)

Offline a8451727

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Re: How to add more texture maps to obj
« Reply #20 on: June 11, 2022, 02:31:39 am »
Thank you. Let me check whether there is a problem with my export