Hmmm, I'll try to explain better:
Currently, I have an animation where I deform the mesh (through its vertices).
I can't calculate the normals in the vertexcontroller because they depend on neighboring vertices.
However, if I use Object3D.calcNormals() after applying the vertexcontroller, then I suppose I will have the normals for the deformed mesh.
Is it possible to obtain these normals for future use, so in that case I could feed them into the vertexcontroller instead of having to call calcNormals() again.
Essentially, I am trying to create a cache of normals to avoid having to call calcNormals() during runtime.
I hope this makes sense...