Author Topic: OpenRoad - Arcade racing  (Read 3786 times)

Offline EgonOlsen

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OpenRoad - Arcade racing
« on: December 09, 2023, 12:20:24 pm »
Long time no new project here...so I thought that I might as well contribute something.

It's not really a "project", but something that I'm working on from time to time. It started out as an experiment to see, how feasible it is to generate a road based on the random number generator alone. Over the months, it turned into something that you can actually "play" albeit it's far from being a game of some sort.

The road and the AI vehicles are all generated, nothing has been placed by hand. It has basic sounds, arcade like vehicle controls, traffic and a very crude collision "model".

Here's a video: https://youtu.be/o3MthgPRDsE?si=GEl1AJA2DRFxJCaJ

And this is how it looks:




Offline MichaelJPCT

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Re: OpenRoad - Arcade racing
« Reply #1 on: December 20, 2023, 06:30:55 am »
Great!
i also wished for a game that has auto-generated roads, preferably a rally game, so i would have unlimited stages to drive on. but that project would be too difficult for me.

Offline EgonOlsen

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Re: OpenRoad - Arcade racing
« Reply #2 on: December 21, 2023, 10:58:01 am »
My approach is highly simplified as well. It only has to work for this kind of retro-styled arcade racer. Generating an actual landscape with free roaming would have been a completely different and much more complex story.