Hello,
while surfing the net, i found a website where a guy finally decoded the md4 format, a file for skeletal animation. He implemented a loader in C++ for this kind of file.
I think it would be very interesting to have access to skeletal animations. However i m not an expert in 3D stuff, i didn t recently used C++ and i have other projects and important deadlines. So I don t think I will be able to learn and do all this stuff alone in a decent timeline.
My idea is why not using all the good willing people of the JPCT community, working as a virtual team and implementing a function for md4 models in the JPCT Loader class .... The more we will be the easier. A good way to learn from others also.
Here is the website
http://gongo.quakedev.com/Emmanuel