I know this is not supported by default.
And I am not trying to force someone to implement it for me,
because people have better things to do.
My "preference" in an ideal world, is as follows...
One 3ds file for each state of my model(walk,attack,sit,etc).
Inside the 3ds file, are keyframes for the animation.
So, the walk.3ds file, has the animation for walking in.
I know you do not support this, so I have the following...
Once 3ds file for each keyframe of animation of each state.
At run time, i load all of these keyframes into an animation, and then into
a separate sequence, so all animations are in one Object3D.
It seems fair enough. Its not a huge inconvienience, provided I CAN export each keyframe as a separate 3ds file. Im using blender.
Does anyone have a better way of evading this issue?
If not, it is no big deal, but I thought it worth asking.
Thanks again.