I know that there is no bug here. Im just wondering what other ways there is to achieve this effect...
EDIT:
I am not concerned if the software renderer only supports opaque in this case,
but when the mode is set for openGL, it would be nice to use a translucent interface.
It looks like raft is using Swing/AWT to achieve it, but with a native window, which is surely impossible.
Argh, google found this on your changes page:)
"Removed some alpha related code from the 2d blitting routines...no clue, if it was of any need...i couldn't find any."
You know, Egon, I am seriously considering this as an alternative to what I was doing before.
I find myself able to make 3d models a lot faster than I can make 2d images that have the look of 3d.
There is also a lot more that be done in terms of weaponry, and special effects.
The more I experiment with this engine, the more I am hooked on it:).
You really have done an excellent job with it.
Your change to permit alpha framebuffer has enabled me to pre-render thumbnails of the items in the inventory.
There must be a way to blit in alpha. Perhaps it is staring me in the face.