I didnt want to keep asking for things so I made my own:).
I needed to be able to tget the actual ascii character from the event,
because i was using it to grab keys for my textfield controls. Otherwise it is complex to find the letter case:)
My keystate version just uses an extra "char keyChar" variable.
Obviously this char isnt passed all the time(not on keyup), but its nice that i can grab it when it is.
By the way, perhaps the MouseMapper from Paradroidz could be included in the next release? Just to totally wrap the standard inputs behind abstraction.