Hi Guys
Lets say this is my texture.
Then tiled would looke like...
...and flipped like...
However I realise now that tiling gives a better result. With flipping, when the coordinates run toward the ends of the texture uneven stretching can occur. In the worst case two neighbouring verticies can have the same texture coordinate, resulting in pixels being stretched from on vertex to the next.
It is better to use tiling and to make the textures seamless.