I have finished the example program. It is 3:30am now though. Ill upload it tomorrow.
Its really quite simple though:
OgreXMLLoader.loadOgreXML()
SkeletalObject3D.advanceAnimation()
Thats all you need to get it to do 'something'

Also, I haven't tried with multiple animation sequences, because I just didn't happen to have any models with more than one movement in:P
However, by the looks of it, I did allow multiple animations.
There is code in the OrgeXMLLoader I made which loads multiple animation sequence blocks,
and a function set in the SimpleAnimation class for changing the current sequence.
Naturally, I could add more functions for better ease of use, but right now, it seems to work, which is one heck of an achievement considering I knew nothing about skeletal animation before this little project:)