jPCT supports shaders for [[compiled objects]]. You may either write the shader related Java code yourself by directly implementing the [http://www.jpct.net/doc/com/threed/jpct/IRenderHook.html IRenderHook-interface] or use the [http://www.jpct.net/doc/com/threed/jpct/util/GLSLShader.html GLSLShader-class] in the util package (which should be the prefered way) which already does some of the work for you.<br/> | jPCT supports shaders for [[compiled objects]]. You may either write the shader related Java code yourself by directly implementing the [http://www.jpct.net/doc/com/threed/jpct/IRenderHook.html IRenderHook-interface] or use the [http://www.jpct.net/doc/com/threed/jpct/util/GLSLShader.html GLSLShader-class] in the util package (which should be the prefered way) which already does some of the work for you.<br/> |