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Showing below up to 50 results in range #21 to #70.

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  1. Applets‏‎ (33,384 views)
  2. Instance Batch Rendering‏‎ (32,592 views)
  3. The different renderers‏‎ (32,359 views)
  4. Coordinate system‏‎ (30,090 views)
  5. First steps‏‎ (28,859 views)
  6. Installation of jPCT-AE‏‎ (28,188 views)
  7. Compiled objects‏‎ (27,082 views)
  8. Loading 3ds Keyframes from Blender‏‎ (26,781 views)
  9. Requirements‏‎ (26,573 views)
  10. Hybrid GPU Shader Animations for Bones‏‎ (26,417 views)
  11. Reducing high-poly models‏‎ (21,677 views)
  12. Heightmap‏‎ (19,666 views)
  13. Mip mapping‏‎ (19,162 views)
  14. Getting Worldspace Bounds‏‎ (18,771 views)
  15. OpenGL ES 2.0 support‏‎ (18,525 views)
  16. Exporting from Blender to Bones‏‎ (18,189 views)
  17. Using the emulator‏‎ (16,606 views)
  18. Simple Camera Movement‏‎ (16,471 views)
  19. FPS-like camera controls‏‎ (15,807 views)
  20. Thread safety‏‎ (12,487 views)
  21. Avoiding hiccups‏‎ (12,017 views)
  22. Create a cube‏‎ (11,767 views)
  23. Open sourced projects from Thomas‏‎ (11,758 views)
  24. Bones Ninja demo android studio project‏‎ (11,195 views)
  25. Animation Blending (combining vertex and bone animation)‏‎ (10,854 views)
  26. Performance monitor‏‎ (10,418 views)
  27. Requirements for jPCT-AE‏‎ (10,228 views)
  28. Applet using the lwjgl joystick‏‎ (10,162 views)
  29. Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones‏‎ (10,101 views)
  30. Changing applet's heap size via HTML‏‎ (9,375 views)
  31. Nullpointer during rendering and/or collision detection‏‎ (8,727 views)
  32. Using jPCT in Swing‏‎ (8,611 views)
  33. Mouse follow demo‏‎ (8,123 views)
  34. Notes on Exporting from Maya/Max/Softimage with OgreMax‏‎ (7,818 views)
  35. Texture splatting on a terrain‏‎ (7,485 views)
  36. Distance based functions snippet‏‎ (7,457 views)
  37. MultiTouch camera controls‏‎ (7,448 views)
  38. Links‏‎ (7,334 views)
  39. Nicer GUI elements with NinePatches‏‎ (6,983 views)
  40. Develop JPCT programs using Python language (Jython)‏‎ (6,373 views)
  41. Basic shadow mapping‏‎ (5,918 views)
  42. Fake unlimited viewing distance‏‎ (5,215 views)
  43. No or wrong textures after loading a model‏‎ (5,099 views)
  44. Example for Google Cardboard‏‎ (4,931 views)
  45. Software mode demo‏‎ (3,768 views)
  46. Particle effect example‏‎ (2,861 views)
  47. How to use bones to load static models‏‎ (2,491 views)
  48. Applet using a joystick‏‎ (2,439 views)
  49. Terrain with foliage example‏‎ (2,377 views)
  50. Test‏‎ (1,632 views)

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