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From JPCT
Showing below up to 50 results in range #21 to #70.
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- Applets (33,384 views)
- Instance Batch Rendering (32,592 views)
- The different renderers (32,359 views)
- Coordinate system (30,090 views)
- First steps (28,859 views)
- Installation of jPCT-AE (28,188 views)
- Compiled objects (27,082 views)
- Loading 3ds Keyframes from Blender (26,781 views)
- Requirements (26,573 views)
- Hybrid GPU Shader Animations for Bones (26,417 views)
- Reducing high-poly models (21,677 views)
- Heightmap (19,666 views)
- Mip mapping (19,162 views)
- Getting Worldspace Bounds (18,771 views)
- OpenGL ES 2.0 support (18,525 views)
- Exporting from Blender to Bones (18,189 views)
- Using the emulator (16,606 views)
- Simple Camera Movement (16,471 views)
- FPS-like camera controls (15,807 views)
- Thread safety (12,487 views)
- Avoiding hiccups (12,017 views)
- Create a cube (11,767 views)
- Open sourced projects from Thomas (11,758 views)
- Bones Ninja demo android studio project (11,195 views)
- Animation Blending (combining vertex and bone animation) (10,854 views)
- Performance monitor (10,418 views)
- Requirements for jPCT-AE (10,228 views)
- Applet using the lwjgl joystick (10,162 views)
- Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones (10,101 views)
- Changing applet's heap size via HTML (9,375 views)
- Nullpointer during rendering and/or collision detection (8,727 views)
- Using jPCT in Swing (8,611 views)
- Mouse follow demo (8,123 views)
- Notes on Exporting from Maya/Max/Softimage with OgreMax (7,818 views)
- Texture splatting on a terrain (7,485 views)
- Distance based functions snippet (7,457 views)
- MultiTouch camera controls (7,448 views)
- Links (7,334 views)
- Nicer GUI elements with NinePatches (6,983 views)
- Develop JPCT programs using Python language (Jython) (6,373 views)
- Basic shadow mapping (5,918 views)
- Fake unlimited viewing distance (5,215 views)
- No or wrong textures after loading a model (5,099 views)
- Example for Google Cardboard (4,931 views)
- Software mode demo (3,768 views)
- Particle effect example (2,861 views)
- How to use bones to load static models (2,491 views)
- Applet using a joystick (2,439 views)
- Terrain with foliage example (2,377 views)
- Test (1,632 views)