Difference between revisions of "Animation Blending (combining vertex and bone animation)"

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(Created page with 'Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously.…')
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Revision as of 02:59, 11 September 2011

Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods. Notes: -animatedGroup.setAutoApplyAnimation has to be set to false. -after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.