Difference between revisions of "Animation Blending (combining vertex and bone animation)"
From JPCT
(Created page with 'Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously.…') |
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− | Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods. Notes: | + | Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods. |
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+ | Notes: | ||
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-animatedGroup.setAutoApplyAnimation has to be set to false. | -animatedGroup.setAutoApplyAnimation has to be set to false. | ||
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-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation. | -after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation. |
Revision as of 10:40, 11 September 2011
Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods.
Notes:
-animatedGroup.setAutoApplyAnimation has to be set to false.
-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.