Difference between revisions of "Animation Blending (combining vertex and bone animation)"
From JPCT
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-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation. | -after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation. | ||
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+ | [[Category:Bones]] |
Latest revision as of 00:42, 2 February 2013
Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods.
Notes:
-animatedGroup.setAutoApplyAnimation has to be set to false.
-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.