Using IBR, you will be responsible for determining if each instance is visible by the camera. If there are no visible instances, the InstanceManager will automatically set the Object3D visibility to false, so it does not get added to the render visibility list. | Using IBR, you will be responsible for determining if each instance is visible by the camera. If there are no visible instances, the InstanceManager will automatically set the Object3D visibility to false, so it does not get added to the render visibility list. |