Loading models
From JPCT
Loading 3ds Models from Blender
Loading 3ds Keyframes from Blender
OBJ and 3DS-format and textures
It's a common problem how to assign textures to a model loaded with the 3DS- or the OBJ-loader. Actually, jPCT does this automatically if one precondition is met: The texture have to be assigned to the TextureManager with the exact same names that the textures have in the model's material definition. Here's an example of a material definition opened in Deep Exploration:
You can see the name of the texture in the select-box at the bottom: DOGSKIN.JPG