Difference between revisions of "Main Page"

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(jPCT-AE - a port of jPCT to Android)
(jPCT-AE - a port of jPCT to Android)
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[[ jPCT-AE and libgdx ]]
 
[[ jPCT-AE and libgdx ]]
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[[ Reducing memory usage ]]
  
 
[[ Performance tips for Android ]]
 
[[ Performance tips for Android ]]
  
 
[[ Profiling Android Applications ]]
 
[[ Profiling Android Applications ]]

Revision as of 10:06, 22 July 2011

The jPCT wiki


jPCT is a free, small, fast and easy to learn 3D engine for Java and Android. It offers support for software and hardware rendering. This Wiki should help people with tutorials, instructions and samples. If you think that you have something to contribute, contact [1] and ask for an account. Account creation has been disabled due to massive spam attacks.


jPCT ressources

The jPCT homepage

The jPCT community

jPCT-AE - jPCT for Android


Installation

Requirements

How to install


How to start

First steps

Coordinate system

Hello World

Loading models

Lighting

Advanced example

Applets


Advanced topics

The different renderers

Collision detection

Multithreading

Compiled objects

Picking

Shaders

Physics

Reducing high-poly models

Mip mapping


Code Snippets

Applet using the lwjgl joystick

Changing applet's heap size via HTML

FPS-like camera controls

Heightmap


jPCT-AE - a port of jPCT to Android

Hello World for Android

Differences between jPCT and jPCT-AE

Using the emulator

jPCT-AE and libgdx

Reducing memory usage

Performance tips for Android

Profiling Android Applications