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From JPCT
Showing below up to 71 results in range #1 to #71.
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- Loading 3ds Models from Blender (23:02, 5 April 2009)
- Applet using a joystick (09:40, 24 April 2009)
- Test (20:43, 10 April 2012)
- Requirements (00:26, 2 February 2013)
- How to install (00:26, 2 February 2013)
- First steps (00:27, 2 February 2013)
- Hello World (00:27, 2 February 2013)
- Lighting (00:29, 2 February 2013)
- Using jPCT in Swing (00:30, 2 February 2013)
- The different renderers (00:30, 2 February 2013)
- Collision detection (00:31, 2 February 2013)
- Multithreading (00:32, 2 February 2013)
- Compiled objects (00:32, 2 February 2013)
- Physics (00:33, 2 February 2013)
- Mip mapping (00:34, 2 February 2013)
- Applet using the lwjgl joystick (00:35, 2 February 2013)
- Changing applet's heap size via HTML (00:35, 2 February 2013)
- Applets (00:36, 2 February 2013)
- FPS-like camera controls (00:37, 2 February 2013)
- Heightmap (00:37, 2 February 2013)
- Create a cube (00:37, 2 February 2013)
- Simple Camera Movement (00:39, 2 February 2013)
- OpenGL ES 2.0 support (00:40, 2 February 2013)
- Profiling Android Applications (00:41, 2 February 2013)
- Notes on Exporting from Maya/Max/Softimage with OgreMax (00:41, 2 February 2013)
- Exporting from Blender to Bones (00:42, 2 February 2013)
- Animation Blending (combining vertex and bone animation) (00:42, 2 February 2013)
- Hello World for Android (00:42, 3 February 2013)
- Performance monitor (23:08, 3 February 2013)
- Getting Worldspace Bounds (00:05, 6 March 2013)
- No or wrong textures after loading a model (09:53, 26 April 2013)
- Nullpointer during rendering and/or collision detection (16:16, 16 May 2013)
- Advanced example (12:33, 25 June 2013)
- Fake unlimited viewing distance (22:09, 29 December 2013)
- Nicer GUI elements with NinePatches (10:50, 30 December 2013)
- Avoiding hiccups (14:30, 31 January 2014)
- Reducing memory usage (00:45, 12 February 2014)
- Using the emulator (10:26, 8 April 2014)
- Distance based functions snippet (01:37, 14 May 2014)
- Open sourced projects from Thomas (21:22, 1 June 2014)
- Reducing high-poly models (23:07, 6 June 2014)
- Links (09:23, 19 August 2014)
- MultiTouch camera controls (20:59, 10 September 2014)
- Texture splatting on a terrain (10:57, 8 October 2014)
- Loading 3ds Keyframes from Blender (22:11, 11 October 2014)
- Basic algebra (22:03, 3 November 2014)
- Performance tips for Android (18:20, 16 December 2014)
- Requirements for jPCT-AE (21:11, 10 January 2015)
- Installation of jPCT-AE (21:14, 10 January 2015)
- Differences between jPCT and jPCT-AE (21:15, 10 January 2015)
- Example for Google Cardboard (21:04, 3 February 2015)
- Thread safety (15:06, 2 March 2015)
- Shaders (21:29, 22 March 2015)
- Loading models (08:16, 18 September 2015)
- Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones (13:55, 17 November 2015)
- Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones (10:57, 19 November 2015)
- Develop JPCT programs using Python language (Jython) (16:38, 1 January 2016)
- How to use bones to load static models (21:30, 27 January 2016)
- GPU guide (21:25, 1 March 2016)
- Integrating JPCT-AE with Vuforia (15:43, 20 April 2016)
- Mouse follow demo (19:46, 9 May 2016)
- Hybrid GPU Shader Animations for Bones (15:52, 25 June 2016)
- Instance Batch Rendering (18:53, 21 July 2016)
- Picking (16:40, 28 September 2016)
- Basic shadow mapping (14:46, 28 October 2016)
- Bones Ninja demo android studio project (18:22, 20 November 2016)
- Terrain with foliage example (20:36, 17 September 2017)
- Software mode demo (07:01, 21 September 2017)
- Main Page (07:02, 21 September 2017)
- Particle effect example (07:13, 21 September 2017)
- Coordinate system (16:35, 11 December 2017)