User contributions
From JPCT
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 21:15, 26 June 2009 (diff | hist) . . (+4,142) . . Advanced example
- 21:03, 26 June 2009 (diff | hist) . . (+14,401) . . Advanced example (→Advanced example)
- 22:22, 15 June 2009 (diff | hist) . . (+29) . . Coordinate system (→jPCT's coordinate system)
- 22:21, 15 June 2009 (diff | hist) . . (+24) . . N File:Coordsystem.png (jPCT's coordinate system) (current)
- 22:18, 15 June 2009 (diff | hist) . . (0) . . FPS-like camera controls (→FPS-like camera controls)
- 22:17, 15 June 2009 (diff | hist) . . (+867) . . N FPS-like camera controls (Created page with '=== FPS-like camera controls === A first person shooter like camera movement is a common thing. Here's some more or less pseudo code to get you started: This simple code implem...')
- 22:14, 15 June 2009 (diff | hist) . . (0) . . Main Page (→Code Snippets)
- 22:11, 15 June 2009 (diff | hist) . . (+32) . . Main Page (→Code Snippets)
- 20:26, 15 June 2009 (diff | hist) . . (+1) . . Main Page
- 20:25, 15 June 2009 (diff | hist) . . (+18) . . m Coordinate system (→jPCT's coordinate system)
- 20:25, 15 June 2009 (diff | hist) . . (+491) . . N Coordinate system (Created page with '=== jPCT's coordinate system === A few words on jPCT's coordinate system, because it causes some confusion from time to time. In "normal" GL-like coordinate system, positive x g...')
- 20:22, 15 June 2009 (diff | hist) . . (+24) . . Main Page (→How to start)
- 22:48, 13 June 2009 (diff | hist) . . (0) . . Shaders (→Most basic shader without using GLSLShader)
- 07:23, 10 June 2009 (diff | hist) . . (+1) . . Shaders (→An example of a shader when using the GLSLShader-class)
- 07:23, 10 June 2009 (diff | hist) . . (0) . . Shaders (→An example of a shader when using the GLSLShader-class)
- 07:23, 10 June 2009 (diff | hist) . . (-1) . . Shaders (→An example of a shader when using the GLSLShader-class)
- 21:47, 9 June 2009 (diff | hist) . . (+3,609) . . Shaders
- 21:35, 9 June 2009 (diff | hist) . . (-162) . . The different renderers
- 21:02, 7 June 2009 (diff | hist) . . (+4) . . Shaders
- 23:10, 6 June 2009 (diff | hist) . . (0) . . Collision detection
- 23:09, 6 June 2009 (diff | hist) . . (+86) . . Multithreading (→Thread safety)
- 23:09, 6 June 2009 (diff | hist) . . (+1) . . Multithreading (→Thread safety)
- 23:08, 6 June 2009 (diff | hist) . . (+3) . . Multithreading (→Thread safety)
- 23:08, 6 June 2009 (diff | hist) . . (+646) . . Multithreading
- 22:58, 6 June 2009 (diff | hist) . . (+1) . . Main Page
- 22:57, 6 June 2009 (diff | hist) . . (+97) . . Physics (→Physics)
- 22:52, 6 June 2009 (diff | hist) . . (0) . . Physics
- 22:52, 6 June 2009 (diff | hist) . . (+446) . . N Physics (Created page with '=== Physics === Apart from the methods for Collision Detection , there's no real support for physics in jPCT. But you can use [http://jbullet.advel.cz/ JBullet] for example...')
- 22:49, 6 June 2009 (diff | hist) . . (+17) . . Multithreading
- 22:48, 6 June 2009 (diff | hist) . . (+1,122) . . N Multithreading (Created page with '=== Multihreading === jPCT's renderer in single threaded unless you are using the AWTGLRenderer (or the JOGL-support). In that case, rendering and calculations are split into tw...')
- 22:42, 6 June 2009 (diff | hist) . . (+1) . . Collision detection
- 22:41, 6 June 2009 (diff | hist) . . (-1) . . Collision detection (→Ellipsoid-Polyong)
- 22:41, 6 June 2009 (diff | hist) . . (+3,207) . . N Collision detection (Created page with '=== Collision detection === jPCT has basically three different methods for collision detection. Depending on the application and its requirements, one may be more suitable than ...')
- 22:08, 6 June 2009 (diff | hist) . . (+4) . . The different renderers (→JOGL support)
- 21:02, 6 June 2009 (diff | hist) . . (+367) . . The different renderers (→JOGL support)
- 13:20, 6 June 2009 (diff | hist) . . (0) . . Shaders (→Normal mapping)
- 13:20, 6 June 2009 (diff | hist) . . (+260) . . Shaders (→Normal mapping)
- 13:17, 6 June 2009 (diff | hist) . . (0) . . N File:Bumpmap2.jpg (current)
- 13:16, 6 June 2009 (diff | hist) . . (0) . . N File:Bumpmap.jpg (current)
- 13:16, 6 June 2009 (diff | hist) . . (-12) . . Shaders
- 13:15, 6 June 2009 (diff | hist) . . (+6,938) . . Shaders
- 15:04, 29 May 2009 (diff | hist) . . (+753) . . The different renderers
- 14:56, 29 May 2009 (diff | hist) . . (+228) . . How to install (→How to install)
- 14:54, 29 May 2009 (diff | hist) . . (+129) . . Requirements
- 08:55, 24 April 2009 (diff | hist) . . (+31) . . Main Page (→Code Snippets)
- 08:54, 24 April 2009 (diff | hist) . . (-925) . . m Main Page (Reverted edits by AGP (Talk) to last version by Admin)
- 19:57, 14 April 2009 (diff | hist) . . (+45) . . m Loading 3ds Keyframes from Blender
- 20:44, 7 April 2009 (diff | hist) . . (+304) . . Compiled objects
- 20:44, 7 April 2009 (diff | hist) . . (+1,030) . . N Compiled objects (Created page with '=== Compiled Objects === compiled objects are a new feature in jPCT 1.18 and higher. By default, jPCT uses a render-pipeline that i call hybrid-pipeline, because it processes so...')
- 20:39, 7 April 2009 (diff | hist) . . (+1,610) . . Shaders
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)