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Showing below up to 71 results in range #1 to #71.

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  1. Main Page‏‎ (632,750 views)
  2. Integrating JPCT-AE with Vuforia‏‎ (133,686 views)
  3. Advanced example‏‎ (95,336 views)
  4. Differences between jPCT and jPCT-AE‏‎ (72,861 views)
  5. Hello World for Android‏‎ (67,922 views)
  6. Shaders‏‎ (65,612 views)
  7. Hello World‏‎ (63,538 views)
  8. Performance tips for Android‏‎ (60,136 views)
  9. Basic algebra‏‎ (59,424 views)
  10. Loading models‏‎ (53,897 views)
  11. Reducing memory usage‏‎ (52,407 views)
  12. How to install‏‎ (45,855 views)
  13. Physics‏‎ (45,707 views)
  14. Multithreading‏‎ (44,417 views)
  15. Lighting‏‎ (42,622 views)
  16. Picking‏‎ (39,029 views)
  17. Profiling Android Applications‏‎ (36,750 views)
  18. Loading 3ds Models from Blender‏‎ (35,226 views)
  19. Collision detection‏‎ (34,223 views)
  20. GPU guide‏‎ (33,387 views)
  21. Applets‏‎ (33,072 views)
  22. Instance Batch Rendering‏‎ (32,319 views)
  23. The different renderers‏‎ (31,909 views)
  24. Coordinate system‏‎ (29,695 views)
  25. First steps‏‎ (28,647 views)
  26. Installation of jPCT-AE‏‎ (27,971 views)
  27. Compiled objects‏‎ (26,774 views)
  28. Loading 3ds Keyframes from Blender‏‎ (26,551 views)
  29. Requirements‏‎ (26,259 views)
  30. Hybrid GPU Shader Animations for Bones‏‎ (26,025 views)
  31. Reducing high-poly models‏‎ (21,380 views)
  32. Heightmap‏‎ (19,408 views)
  33. Mip mapping‏‎ (18,917 views)
  34. Getting Worldspace Bounds‏‎ (18,373 views)
  35. OpenGL ES 2.0 support‏‎ (18,231 views)
  36. Exporting from Blender to Bones‏‎ (17,792 views)
  37. Using the emulator‏‎ (16,328 views)
  38. Simple Camera Movement‏‎ (16,293 views)
  39. FPS-like camera controls‏‎ (15,579 views)
  40. Thread safety‏‎ (12,280 views)
  41. Avoiding hiccups‏‎ (11,819 views)
  42. Create a cube‏‎ (11,587 views)
  43. Open sourced projects from Thomas‏‎ (11,376 views)
  44. Bones Ninja demo android studio project‏‎ (10,832 views)
  45. Animation Blending (combining vertex and bone animation)‏‎ (10,633 views)
  46. Requirements for jPCT-AE‏‎ (10,048 views)
  47. Applet using the lwjgl joystick‏‎ (10,019 views)
  48. Performance monitor‏‎ (10,007 views)
  49. Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones‏‎ (9,745 views)
  50. Changing applet's heap size via HTML‏‎ (9,141 views)
  51. Nullpointer during rendering and/or collision detection‏‎ (8,477 views)
  52. Using jPCT in Swing‏‎ (8,340 views)
  53. Mouse follow demo‏‎ (7,908 views)
  54. Notes on Exporting from Maya/Max/Softimage with OgreMax‏‎ (7,652 views)
  55. Distance based functions snippet‏‎ (7,323 views)
  56. Texture splatting on a terrain‏‎ (7,307 views)
  57. MultiTouch camera controls‏‎ (7,277 views)
  58. Links‏‎ (7,157 views)
  59. Nicer GUI elements with NinePatches‏‎ (6,810 views)
  60. Develop JPCT programs using Python language (Jython)‏‎ (6,062 views)
  61. Basic shadow mapping‏‎ (5,683 views)
  62. Fake unlimited viewing distance‏‎ (5,089 views)
  63. No or wrong textures after loading a model‏‎ (4,893 views)
  64. Example for Google Cardboard‏‎ (4,710 views)
  65. Software mode demo‏‎ (3,609 views)
  66. Particle effect example‏‎ (2,727 views)
  67. How to use bones to load static models‏‎ (2,428 views)
  68. Applet using a joystick‏‎ (2,398 views)
  69. Terrain with foliage example‏‎ (2,184 views)
  70. Test‏‎ (1,612 views)
  71. Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones‏‎ (1,129 views)

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