Popular pages
From JPCT
Showing below up to 71 results in range #1 to #71.
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- Main Page (632,750 views)
- Integrating JPCT-AE with Vuforia (133,686 views)
- Advanced example (95,336 views)
- Differences between jPCT and jPCT-AE (72,861 views)
- Hello World for Android (67,922 views)
- Shaders (65,612 views)
- Hello World (63,538 views)
- Performance tips for Android (60,136 views)
- Basic algebra (59,424 views)
- Loading models (53,897 views)
- Reducing memory usage (52,407 views)
- How to install (45,855 views)
- Physics (45,707 views)
- Multithreading (44,417 views)
- Lighting (42,622 views)
- Picking (39,029 views)
- Profiling Android Applications (36,750 views)
- Loading 3ds Models from Blender (35,226 views)
- Collision detection (34,223 views)
- GPU guide (33,387 views)
- Applets (33,072 views)
- Instance Batch Rendering (32,319 views)
- The different renderers (31,909 views)
- Coordinate system (29,695 views)
- First steps (28,647 views)
- Installation of jPCT-AE (27,971 views)
- Compiled objects (26,774 views)
- Loading 3ds Keyframes from Blender (26,551 views)
- Requirements (26,259 views)
- Hybrid GPU Shader Animations for Bones (26,025 views)
- Reducing high-poly models (21,380 views)
- Heightmap (19,408 views)
- Mip mapping (18,917 views)
- Getting Worldspace Bounds (18,373 views)
- OpenGL ES 2.0 support (18,231 views)
- Exporting from Blender to Bones (17,792 views)
- Using the emulator (16,328 views)
- Simple Camera Movement (16,293 views)
- FPS-like camera controls (15,579 views)
- Thread safety (12,280 views)
- Avoiding hiccups (11,819 views)
- Create a cube (11,587 views)
- Open sourced projects from Thomas (11,376 views)
- Bones Ninja demo android studio project (10,832 views)
- Animation Blending (combining vertex and bone animation) (10,633 views)
- Requirements for jPCT-AE (10,048 views)
- Applet using the lwjgl joystick (10,019 views)
- Performance monitor (10,007 views)
- Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones (9,745 views)
- Changing applet's heap size via HTML (9,141 views)
- Nullpointer during rendering and/or collision detection (8,477 views)
- Using jPCT in Swing (8,340 views)
- Mouse follow demo (7,908 views)
- Notes on Exporting from Maya/Max/Softimage with OgreMax (7,652 views)
- Distance based functions snippet (7,323 views)
- Texture splatting on a terrain (7,307 views)
- MultiTouch camera controls (7,277 views)
- Links (7,157 views)
- Nicer GUI elements with NinePatches (6,810 views)
- Develop JPCT programs using Python language (Jython) (6,062 views)
- Basic shadow mapping (5,683 views)
- Fake unlimited viewing distance (5,089 views)
- No or wrong textures after loading a model (4,893 views)
- Example for Google Cardboard (4,710 views)
- Software mode demo (3,609 views)
- Particle effect example (2,727 views)
- How to use bones to load static models (2,428 views)
- Applet using a joystick (2,398 views)
- Terrain with foliage example (2,184 views)
- Test (1,612 views)
- Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones (1,129 views)