Calculates a new mesh for this object based on the keyframes of its
animation sub-sequence and "index". index is a value between 0 and 1
where 0 is the first keyframe and 1 the last (of the sub-sequence).
Calculates a new mesh for this object based on the keyframes of its
animation sequence and "index". index is a value between 0 and 1 where 0
is the first keyframe and 1 the last.
Initializes some basic object properties that are needed for almost all
further processing. build() should be called if the object is
"ready to render" (loaded, Textures assigned, placed, rendering modes
set...).
Creates a new Camera with default viewing direction (along the z-axis)
and position (at the origin) as well as default FOV (as configured, 1.25
is default).
Returns the minimal distance to some polygon of the world's objects (have
to be colliders) from a particular position vector looking into a
specific direction.
Checks if a collision between "something" and an object would take place
if this "something" would move step units from its position into a given
direction.
Checks if a collision between "something" and an object would take place
if this "something" would move step units from its position into a given
direction.
Checks if a collision between "something" and an object would take place
if this "something" would move step units from its position into a given
direction.
When using the sphere-polygon collision detection for the camera, it may
be useful to use a lower sphere radius for sphere-edge-collisions to
ensure that the camera slides around corners in a more realistic way.
If this is enabled, the ellipsoid collision detection will use a kind of
workaround to prevent the detection from producing jerky movement in some
cases.
The maximum number in world units a polygon's corner and/or axis aligned
bounding box/octree-node (is used) may have from a position vector to be
taken into account as a potential collider in the collision detection
methods.
The number of units a position vector may be placed outside of a sector
and still be considered as part of it as far as collision detection is
concerned.