Current Status May 14,08>>I said I hoped I would be putting an upload on a few days ago, but unfortunately the adding for loading objects is taking longer than I expected. But I hope there will be an upload here soon.
This project is a for creating a simple 3D modeler program for Object3Ds.In the final version you will be able to create an Object3D from scratch or open up any Object that jpct can load and edit it(3DS,ASC,MD2...).
By editing I mean: setting polygon textures, setting whole object textures, changing polygon vertex data, and adding pre-built objects(cubes, triangles, spheres, planes...) to an object. Plus a few more settings.
When you have the object looking how you want it, you will then be able to save it to an XML file specified by the jpct dtd, or into a directory that will contain some class files that can automatically load the Object3D for you, or just save the a serialized copy of the mesh(Maybe for animations?).
The current version has some things implemented,but not all.
I will upload the program from time to time as I develop it. If you are interested in seeing how is it progressing and have some suggestions, or are just interested in how its going, then click this link to download the latest version of the file. The download includes the source and class files.
http://files.filefront.com/ObjectEditorzip/;9781781;/fileinfo.htmlThis is a WIP, so the program may change slightly as I put new uploads on.
Upated:>>March. 9, 08. >> Added some new abilities: adding lights to environment, and new way of startup. To run click start or type:
java -cp .;jpct.jar;lwjgl.jar -splash:splash.jpg ControllerIf anyone downloads it, and you have a question, just ask.Here the program is running with some transparent triangles with textureinfo.

Here is a quick step-by-step to create an object and add a triangle to it.
1: Click New>Object3D Basic
2: fill in the max triangles and the name of the Object3D as seen here.

3: Click on the corresponding button in the left panel which has the title of your new object3d as its title.
The scroll ares will then update to reflect the selected object that the button represents.
4: Scroll down in the left scroll area and click the triangle button.

5. Then fill in the values for the 1st, 2nd, and 3rd vectors. The row next to the 1 represent the values for what you could picture as in addTriangle(1strow,2ndrow,3rdrod); Then click the done button.

Here are some instructions on how to move the camera.

Some instructions on changing vertex data of polygon.
Info, on texture creation:
