Author Topic: when a collisionEvent is fired  (Read 1771 times)

Offline Melssj5

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when a collisionEvent is fired
« on: May 20, 2008, 11:39:08 pm »
Hi, I want to know when the collisionListener recognizes a collision. Do I need to do use a chekCollision.. method to make this happens or it will be recognized just by moving the object arround my world without calling to a check collision method for that object3d?
Nada por ahora

Offline EgonOlsen

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Re: when a collisionEvent is fired
« Reply #1 on: May 20, 2008, 11:53:14 pm »
No, it depends on some collision method being called (or something like calcMinDistance...that will trigger it too).