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jPCT - a 3d engine for Java => Support => Topic started by: Melssj5 on May 20, 2008, 11:39:08 pm

Title: when a collisionEvent is fired
Post by: Melssj5 on May 20, 2008, 11:39:08 pm
Hi, I want to know when the collisionListener recognizes a collision. Do I need to do use a chekCollision.. method to make this happens or it will be recognized just by moving the object arround my world without calling to a check collision method for that object3d?
Title: Re: when a collisionEvent is fired
Post by: EgonOlsen on May 20, 2008, 11:53:14 pm
No, it depends on some collision method being called (or something like calcMinDistance...that will trigger it too).