Author Topic: Cyberkilla: About Your Skeletal API Again  (Read 1700 times)

Offline AGP

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Cyberkilla: About Your Skeletal API Again
« on: July 23, 2008, 09:37:41 pm »
Would you be kind enough to get a rigged model from me and send me an OgreXML file that works with your loader? PLEASE? I've tried everything, man. I got a Max 9 exporter, and it doesn't work with complex skeletons. I got a Maya Ogre binary exporter, then used the Ogre tools to get the XML and that didn't work. And I tried optimizing the meshes with OgreCommandLineTools. I used 5 different human models with similarly complex bone structures. All of them crash. PLEASE either convert one for me or send me a human model fully rigged that works with your loader.

By the way, just to clear things up: the exporters all work fine. What always crashes is your loader. And almost always it happens just after all the bones are read and as it's reading the very first mesh.

Or might I suggest a loadOgreXML(Object3D, InputStream, float)? That would help a lot in its own right.
« Last Edit: July 28, 2008, 11:43:24 pm by AGP »