www.jpct.net     
September 03, 2010, 08:52:40 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: New forum version ( 1.1.11 )
 
   Home   Help Search Login Register  
Pages: [1] 2 3   Go Down
  Print  
Author Topic: Robombs  (Read 14499 times)
EgonOlsen
Administrator
double
*****
Online Online

Posts: 4052



View Profile WWW Email
« on: September 21, 2008, 10:11:41 pm »

The first beta release of my bomberman inspired game is out. I decided to call it robombs...that was the first internal working title for it, because i wanted to use robots as player models first. I'm not doing this anymore, but i decided to keep the name anyway.



Here's a webstart version: http://jpct.de/robombs/robombs.jnlp

Its main focus is multiplayer. It has a single player mode, but the bots are quite dumb...no real challenge at all. Anyway...after clicking into the main title screen (which looks still bad...), a server browser comes up which shows all active servers in the LAN and lets you start a new one. You may also click on "single player" to start a single player game instead. A single player game is nothing more than a multiplayer game with 5 bots, all levels and no human opponents. You can easily set it up yourself this way. The button is just a short cut.
Logged
paulscode
double
*****
Offline Offline

Posts: 744


Staff Sergeant


View Profile WWW Email
« Reply #1 on: September 21, 2008, 10:29:35 pm »

Wow, this is REALLY fun!  Awesome work!
Logged

We love death.  The US loves life.  That is the difference between us.  -Osama bin Laden, mass murderer
raft
double
*****
Offline Offline

Posts: 806



View Profile WWW
« Reply #2 on: September 21, 2008, 11:28:12 pm »

very nice Grin it works ok on my box.. it was also nice to see my name on splash screen  Grin

maybe you may wish to publish the game api some people can write bots ? just a suggestion..

Logged
EgonOlsen
Administrator
double
*****
Online Online

Posts: 4052



View Profile WWW Email
« Reply #3 on: September 22, 2008, 08:02:22 am »

maybe you may wish to publish the game api some people can write bots ? just a suggestion..
That's not a suggestion, that's a kind way of saying that they are quite dumb ATM... Grin However, i'll release the sources once i consider it to be stable/complete enough.
Logged
zammbi
long
***
Offline Offline

Posts: 198


View Profile Email
« Reply #4 on: September 22, 2008, 08:42:45 am »

Nice game, glad to see you finally got it finally out. I was just going to ask about the sources, wouldn't mind seeing how you did a few things  Smiley
Logged
Juriy
byte
*
Offline Offline

Posts: 2


View Profile
« Reply #5 on: September 22, 2008, 08:50:46 am »

Oops. When I press "Single Player" it hangs on my box (tried it few times...).
Logged
EgonOlsen
Administrator
double
*****
Online Online

Posts: 4052



View Profile WWW Email
« Reply #6 on: September 22, 2008, 09:24:42 am »

Maybe your firewall blocks it? Any exceptions visible (you may have to enable the Java console for webstart to see them)?
Logged
raft
double
*****
Offline Offline

Posts: 806



View Profile WWW
« Reply #7 on: September 22, 2008, 01:16:22 pm »

maybe you may wish to publish the game api some people can write bots ? just a suggestion..
That's not a suggestion, that's a kind way of saying that they are quite dumb ATM... Grin However, i'll release the sources once i consider it to be stable/complete enough.
ehm Roll Eyes that way game will be much interesting though  Wink
Logged
fireside
float
****
Offline Offline

Posts: 413


View Profile
« Reply #8 on: September 23, 2008, 07:34:30 am »

I can't seem to download it on my phone modem.  Keep losing connection and it doesn't seem to cache.
Logged

click here->Fireside 7 Games<-
EgonOlsen
Administrator
double
*****
Online Online

Posts: 4052



View Profile WWW Email
« Reply #9 on: September 23, 2008, 08:07:17 am »

Maybe a webstart problem...i'll add an addional non-webstart download later. Maybe that will work better on your modem.
Logged
EgonOlsen
Administrator
double
*****
Online Online

Posts: 4052



View Profile WWW Email
« Reply #10 on: September 23, 2008, 07:59:03 pm »

Ok, i've added a zipped version here: http://jpct.de/download/robombs_beta.zip

It contains everything to run it on Windows. If you are or Linux or Mac, you've to replace LWJGL's native parts with the ones for your OS. Remember to use LWJGL 2.0rc1 or rc2. 1.1.4 or lower won't work with this release.
Logged
fireside
float
****
Offline Offline

Posts: 413


View Profile
« Reply #11 on: September 23, 2008, 10:27:01 pm »

Pretty fun.  I don't really understand the game, but it was kind of fun setting bombs and running away before they blew up. 
Logged

click here->Fireside 7 Games<-
EgonOlsen
Administrator
double
*****
Online Online

Posts: 4052



View Profile WWW Email
« Reply #12 on: September 23, 2008, 10:35:14 pm »

Pretty fun.  I don't really understand the game, but it was kind of fun setting bombs and running away before they blew up. 
It's basically Bomberman...all you do is plant bombs and try to avoid the bombs of others...well, and your own ones too. It's great fun in multiplayer.
Logged
EgonOlsen
Administrator
double
*****
Online Online

Posts: 4052



View Profile WWW Email
« Reply #13 on: September 23, 2008, 11:00:14 pm »

Anybody has some nice ideas for level blue prints? The idea is to recycle maps/levels from other games and "convert" them into the Robombs style. I'm currently abusing:

  • Bomberman (DOH!)
  • Counter Strike
  • Pac Man
  • Command and Conquer 3
  • Pool of Radiance
  • Arkanoid
  • Call of Duty 4
  • Paradroid (of course...)
  • The Bard's Tale

I guess this alone qualifies me as a gaming nerd... Grin
Logged
EgonOlsen
Administrator
double
*****
Online Online

Posts: 4052



View Profile WWW Email
« Reply #14 on: September 25, 2008, 09:19:24 pm »

I've updated the game and added some minor changes:

  • Added an "add all" button to add all maps at once
  • Added two new levels and one new texture set
  • Added numpad controls for those who prefer it that way
  • Added taunts (keys 1-0)
  • Fixed the shadows being too bright in dark areas
  • Improved garbage avoidance somewhat
Logged
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 0.291 seconds with 16 queries.