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LWJGL 2.0 is out!
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Topic: LWJGL 2.0 is out! (Read 5484 times)
EgonOlsen
Administrator
quad
Posts: 12297
LWJGL 2.0 is out!
«
on:
October 26, 2008, 08:45:39 pm »
As usual, get it from here:
http://lwjgl.org
jPCT 1.16 won't work with it, the rc of 1.17 (the jar is here:
http://www.jpct.net/download/beta/jpct.jar
) will.
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AGP
quad
Posts: 1726
Re: LWJGL 2.0 is out!
«
Reply #1 on:
October 28, 2008, 09:37:51 pm »
Then that's what's been crashing my program, damn you! :-)
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AGP
quad
Posts: 1726
Re: LWJGL 2.0 is out!
«
Reply #2 on:
October 29, 2008, 12:09:20 am »
Or the lack of a Keyboard.next() check, or both, FYI.
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fireside
double
Posts: 607
Re: LWJGL 2.0 is out!
«
Reply #3 on:
November 04, 2008, 05:56:57 pm »
I guess LWJGL 2.0 has opengl 3.0 support. I read somewhere there was disappointment in opengl 3.0 because it wasn't object oriented enough or something. Is it going to add anything?
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EgonOlsen
Administrator
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Posts: 12297
Re: LWJGL 2.0 is out!
«
Reply #4 on:
November 04, 2008, 06:36:56 pm »
As far as i know, it adds some extensions (as usual) and deprecates some stuff. However, the deprecated stuff will never go away. Almost no OpenGL application will work without it.
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LWJGL 2.0 is out!