Author Topic: Normal maps  (Read 1295 times)

Offline Wojtek

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Normal maps
« on: December 09, 2009, 09:41:47 pm »
Hello,

Recently, I have read in book on Blender that Normal Maps could be quite interesting and useful in making low-poly objects look better. Those maps uses RGB values to determine the shift of any given pixel in XYZ dimensions.

I wonder how useful is that in practice and if it is possible to use that in JPCT framework? If not, then are there any plans to add that functionality? I would also add, that I am mostly interested about hardware rendering mode.

The reason I asked is that I think it may be useful to make low-poly spherical shapes look more smooth.

Thanks,
Wojtek

Offline EgonOlsen

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Re: Normal maps
« Reply #1 on: December 09, 2009, 10:12:12 pm »
You can use shaders for this. jPCT supports shaders for compiled objects. More information can be found here: http://www.jpct.net/wiki/index.php/Shaders

Offline Wojtek

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Re: Normal maps
« Reply #2 on: December 09, 2009, 10:58:26 pm »
Thanks. I will play with that :)

Wojtek