Author Topic: .Md3 support  (Read 1815 times)

Offline gamerfan

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.Md3 support
« on: March 10, 2012, 10:04:01 am »
I know that already JPCT does not support .MD3. But is there any support for this in future versions?

Offline EgonOlsen

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Re: .Md3 support
« Reply #1 on: March 10, 2012, 02:40:25 pm »
I have no plans to add support for that. If you need more advanced animation capabilities, a suggest to have a look at Bones instead.

Offline AGP

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Re: .Md3 support
« Reply #2 on: March 11, 2012, 04:17:07 am »
And if you're going with raft's Bones, I recommend the OgreMax plugin for exporting Ogre XML files. It's for Max, Maya, or Softimage and the developer is very cool.

Offline zammbi

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Re: .Md3 support
« Reply #3 on: March 11, 2012, 04:42:38 am »
Wasn't there a project by someone who made a .Md3 library?

Offline gamerfan

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Re: .Md3 support
« Reply #4 on: March 11, 2012, 06:37:25 am »
@zammbi, there is a project in google code that deals with this.
http://code.google.com/p/q3m4jpct/

Offline zammbi

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Re: .Md3 support
« Reply #5 on: March 11, 2012, 06:51:21 am »
Quote
@zammbi, there is a project in google code that deals with this.
One could use that then :)

I believe Collada is the next model type to be added into JPCT.

Offline gamerfan

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Re: .Md3 support
« Reply #6 on: March 11, 2012, 08:35:48 am »
That also can be developed like this!!! :) Any volunteers?