Author Topic: MD5 Importer I'm Porting  (Read 1416 times)

Offline AGP

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MD5 Importer I'm Porting
« on: February 23, 2010, 05:59:36 pm »
Got this far an hour ago: will try to attach to Raft's bones now and hopefully fix the distortion. On the left is the distorted model with texture coordinates. And on the right, it's the model in Max.


Offline EgonOlsen

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Re: MD5 Importer I'm Porting
« Reply #1 on: February 23, 2010, 08:50:26 pm »
Nice...but pretty dark. Consider to do some gamma correction on the screen shots. I had to do that in Paintshop to see, that the left image isn't a kind of dragon... ;D

Offline raft

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Re: MD5 Importer I'm Porting
« Reply #2 on: February 23, 2010, 11:14:26 pm »
nice :D which importer are you porting ?

Offline AGP

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Re: MD5 Importer I'm Porting
« Reply #3 on: February 24, 2010, 12:10:05 am »
Thanks, guys. I'm porting one I found on SourceForge by an ender_saka. It seems to come with its own bones, but they do that to the model (took me a while to figure out that MD5 models don't come with an initial pose that was later distorted, they're distorted from the get-go). So now I'm gonna have to convert the data I got from the importer into Bones's thing (I'm probably going to write a new constructor or two!).