Author Topic: Alpha version of Benchmark, was: GUI example anyone?  (Read 15135 times)

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11769
    • View Profile
    • http://www.jpct.net
Alpha version of Benchmark, was: GUI example anyone?
« on: May 25, 2010, 11:36:10 pm »
Looks like it. I'll try that later. For now, my Broadcast-stuff works fine. Here's an early alpha of the benchmark...it runs once and exits after displaying the results. I would be interested in some results: http://www.jpct.net/jpct-ae/download/alpha/bench/Benchmark-AE.apk

Offline dl.zerocool

  • long
  • ***
  • Posts: 104
    • View Profile
Alpha version of Benchmark, was: GUI example anyone?
« Reply #1 on: May 26, 2010, 01:03:20 am »
Hi, Here are some results, ps : If you have new version of JPCT I would like to try them because Tuesday we have to
give our application to our teacher, it's the dead line. :P

I'll publish what we have done, in the forum at the same time, but I'm too busy at moment to deliver a stable version.

Nexus one : Froyo 2.2 Results :  (1st test)

Fillrate ST/MT : 10.05/9.14 Megapixel/sec
High object count: 18.24 fps
Multiple lights: 45.05 fps
High polygon count: 22.60 fps

(I really like the high poly and multiple light test ;) )

(2nd test)
Fillrate ST/MT : 10.11/9.11 Megapixel/sec
High object count: 17.94 fps
Multiple lights: 45.37 fps
High polygon count: 22.43 fps

Results are pretty stable

Offline zammbi

  • float
  • ****
  • Posts: 360
    • View Profile
Alpha version of Benchmark, was: GUI example anyone?
« Reply #2 on: May 26, 2010, 02:26:01 am »
Motorola Milestone stock- Android 2.1:

Fillrate ST/MT : 9.18/8.37 Megapixel/sec
High object count: 13.92 fps
Multiple lights: 39.98 fps
High polygon count: 14.91 fps

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11769
    • View Profile
    • http://www.jpct.net
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #3 on: May 26, 2010, 07:06:56 am »
Something to laugh at:

Samsung Galaxy i7500, Android 1.5:

Fillrate ST/MT : 7.97/7.47 Megapixel/sec (fluctuates, sometimes its down to 4.5...)
High object count: 7.88 fps
Multiple lights: 24.19 fps
High polygon count: 4.68 fps

Offline zammbi

  • float
  • ****
  • Posts: 360
    • View Profile
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #4 on: May 26, 2010, 07:42:59 am »
Restarted the Phone:

Fillrate ST/MT : 10.67/9.86 Megapixel/sec
High object count: 15.45 fps
Multiple lights: 41.65 fps
High polygon count: 15.16 fps

Then exited most applications running:

Fillrate ST/MT : 10.77/10.39 Megapixel/sec
High object count: 15.61 fps
Multiple lights: 41.80 fps
High polygon count: 15.40 fps

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11769
    • View Profile
    • http://www.jpct.net
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #5 on: May 26, 2010, 01:39:54 pm »
Hi, Here are some results, ps : If you have new version of JPCT I would like to try them because Tuesday we have to
give our application to our teacher, it's the dead line. :P
Not much has changed from the last uploaded version. It's not really worth an update so far.

Offline dl.zerocool

  • long
  • ***
  • Posts: 104
    • View Profile
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #6 on: May 26, 2010, 01:48:41 pm »
Okay,

Thank you so I'll keep my current jpct.

I've a looooooooooooooooooooooooot to do !

Rush time XD

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11769
    • View Profile
    • http://www.jpct.net
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #7 on: May 26, 2010, 11:13:01 pm »
Updated the benchmark with a version that includes an additional test (game level). My phone renders 6.5 fps in that test... :(

Offline dl.zerocool

  • long
  • ***
  • Posts: 104
    • View Profile
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #8 on: May 26, 2010, 11:41:40 pm »
The last test looks like a quake map :P

I forget to say last time, on spica high poly make the phone totally freeze on loading, had to remove battery.

Nexus Results of new version :
Results(533*320)
ST/MT : 10.02/10.29 Mp/sec
High object count: 18.70fps
Multiple lights: 51.70fps
High polygon count: 23.43fps
Game level: 24.83fps

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11769
    • View Profile
    • http://www.jpct.net
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #9 on: May 27, 2010, 12:22:00 am »
Not much i can do about that spica problem. I think the high polygon load just killed the phones software renderer. I will try it in the emulator to see, if it kills that renderer too. I once tried it, but i can't remember the outcome.

Offline zammbi

  • float
  • ****
  • Posts: 360
    • View Profile
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #10 on: May 27, 2010, 03:55:57 pm »
Game level for me was 24.25 fps.

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11769
    • View Profile
    • http://www.jpct.net
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #11 on: May 27, 2010, 10:49:27 pm »
I've updated the apk again. It now includes the compile time improvements of the new version of AE, an additional test (animations) and a total score. The score is calculated so that my Galaxy scores around 2000 (to make me feel better... ;D ).

Now all the tests are in their final form (for now). I may add some web access to store the results on a server later.

About the Spica problem: No idea...the test works fine in the emulator (albeit with false lighting, but that was to be expected), so it has to be a problem with that particular phone. Do you have access to the log?


Offline zammbi

  • float
  • ****
  • Posts: 360
    • View Profile
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #12 on: May 28, 2010, 01:44:46 pm »
Fillrate ST/MT : 10.47/10.48 Megapixel/sec
High object count: 15.38 fps
Multiple lights: 42.20 fps
High polygon count: 15.29 fps
Keyframe animation: 61.51 fps
Game level: 24.59 fps

Total score: 4452

Offline dl.zerocool

  • long
  • ***
  • Posts: 104
    • View Profile
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #13 on: May 28, 2010, 07:05:38 pm »
Nexus one results (533*320)
Fillrate ST/MT: 10.12/10.04 MP/sec.
High object count: 19.14 fps
Multiple lights: 51.08 fps
High polygon count: 23.03 fps
Keyframe animation: 60.47 fps
Game level: 24.71 fps
Total Score: 4856

(About the spica, I don't have access to it right now I'll try again Monday when I'll have again access to spica)


Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 11769
    • View Profile
    • http://www.jpct.net
Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #14 on: June 01, 2010, 10:35:41 pm »
Updated the benchmark. Results should not change at all, but it uses less memory now.