Author Topic: Is there any direct way to use walk(or all) animation in model translate/rotate  (Read 1401 times)

Offline JKumar

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Hi,

              I am having a md2 file with different animation sequence. I am able to run all of them as they are in the model.

  For simulating the walk animation in 3D World in jPCT, i need to translate the model.The problem i am facing is that the walk simulation is not coming correctly, as lag between animation and translation.

And my question is that -

is there any way where the animation object can return simple vector and it can be passed to translate method ?

Or any other way of achieving the lag between animation and translation?

Offline raft

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how is your walk animation? is the character walking in place or walking forward?

typically character walks in place and you move (translate) it as required. you need to try different move speeds to make it look syncronized with walk steps.

Offline JKumar

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Hi,

YES, the character walking in place.

OK. Thanx......syncing correctly is  a tedious work  :(

Offline raft

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instead of changing move speed and restarting your application, i suggest -temporarily- assigning a key or menu item to increase/decrease move speed. so you can adjust value in game